Re: [SLUG] Animation (was. Bash password entry)

From: Mike Branda (mike@wackyworld.tv)
Date: Fri Apr 23 2004 - 13:03:08 EDT


We're using Maya 5.0 (not free by far..) to do the animation on both
linux and MS Xtreme Problems. The render distributor is a program
called Muster that again is ported to both linux and MS. in our search
for software however we turned up http://www.project-borg.org/ which is
an open source render manager for BMRT and 3Delight ( both are the
actual renderers, borg is the manager ). http://www.3delight.com/ says
that for non-commercial use, it is free. I haven't done the research to
see if it is compatible with Blender ( the included 3d software for
linux ). might be a good research project for you. :^) anyway, after
the geometry is modeled and lighting ant texturing and animation are
applied, the frame count and maya filename are given to muster to split
up to the farm machines. they all have the maya renderer installed and
the muster client, and are mapped to a samba fileserver. after the
frames are done, the get put back on the server and voila!! a little
editing and compositing and we're off!! the project is a children's
video series about a family of cute roaches and their many travels. the
first one is about how they almost missed the boat and the story of
Noah's Ark. the render farm machines are AMD Athlon XP 2200's with 1
Gig of RAM and a 40 Gig Seagate HD. nothing special. The guys around
here say that the are going incredibly fast compared to other render
farms they've used. all running Redhat 8.0. will probably switch to
Suse 9.1 after the end of production and take advantage of the 2.6
kernel. kernel package works great on my home box running SuSE 9. If I
try the upgrade now and run into problems in the middle of
production......well............you get the picture.

Mike Branda

On Thu, 2004-04-22 at 23:23, Kwan Lowe wrote:
> On Thu, 2004-04-22 at 18:47, Mike Branda wrote:
>
> > Kwan, what part do you want to know?? what we're doing or what we're
> > using to get it done?? :^)
> >
>
> Both. It sounds really, really cool. I'm interested in what software
> you're using, how you're distributing the processing, how much is
> off-the-shelf (or off the net as the case may be) versus in-house, size
> of each frame and how long does it take to render... I'm drooling
> thinking about it :D
>
> And of course, what will the finished product be?
>
> -----------------------------------------------------------------------
> This list is provided as an unmoderated internet service by Networked
> Knowledge Systems (NKS). Views and opinions expressed in messages
> posted are those of the author and do not necessarily reflect the
> official policy or position of NKS or any of its employees.

-----------------------------------------------------------------------
This list is provided as an unmoderated internet service by Networked
Knowledge Systems (NKS). Views and opinions expressed in messages
posted are those of the author and do not necessarily reflect the
official policy or position of NKS or any of its employees.



This archive was generated by hypermail 2.1.3 : Fri Aug 01 2014 - 16:44:27 EDT