Re: [SLUG] Free Software FPSs

From: William Coulter (wrcoulter33@gmail.com)
Date: Mon Dec 10 2007 - 11:59:50 EST


Thanks for the list. I have seen Alien Arena before but I have not seen or
used the others. I will have to try them out over the Christmas holidays
with my nephew. I am sure he will kill me as I haven't played in a very,
very long time.

William

On Dec 10, 2007 9:05 AM, Levi Bard <taktaktaktaktaktaktaktaktaktak@gmail.com>
wrote:

> Hi all,
> I was recently searching for cool Linux games to try; I figured I'd
> compile and share my results with the list.
> Most of you have probably heard of some of these, but a few of them
> had escaped my notice until now.
> (Acronym Watch: FPS: First-Person Shooter)
>
> Alien Arena: http://red.planetarena.org
> Contains, among other things, "over 30 levels, seven modes of play
> [Deathmatch, Capture the Flag, ...], loads of mutators, built-in bots,
> 11 player characters, 9 weapons(with alt-fire modes)." Its interface
> is similar to Unreal Tournament 2004's. Based on the CodeRed CRX
> engine, which in turn is based on one of Id's Quake engines.
>
> Nexuiz: http://www.alientrap.org/nexuiz
> By the folks at AlienTrap, Nexuiz is another tournament-style shooter,
> containing built-in bots and a single-player campaign in addition to a
> variety of online play modes. Nexuiz is based on the Darkplaces
> engine, a shininess-enhanced modification of Id's Quake1 engine.
>
> War§ow: http://www.warsow.net
> War§ow is an esport-oriented tournament shooter, containing built-in
> bots and several play modes. An interesting aspect of the game is
> that the developers chose to go with a rich, cartoonish graphical
> style, instead of the hyperrealism that seems to be the trend. "Using
> a celshaded, cartoon-like style on the maps, textures, and models we
> try to combine good visibility, suitable for competitive gameplay,
> with having a unique, attractive and personal style." War§ow uses the
> QFusion 3D engine, a modification of Id's Quake2 engine.
>
> Tremulous: http://tremulous.net
> "Tremulous is a free, open source game that blends a team based FPS
> with elements of an RTS." In Tremulous, a human team battles it out
> with an alien team; however, there's more than the standard
> run/jump/blast FPS fare. Each team can build various structures, each
> of which has some strategic function (e.g. spawning allies) during
> play. In addition, human players can buy and sell weapons, and alien
> players can evolve into more advanced forms with additional
> capabilities. The downside (for me) is that there appear to be no
> functioning bots nor single-player mode. Tremulous is based on Id's
> Quake3 engine.
>
> Sauerbraten: http://sauerbraten.org
> "Sauerbraten (a.k.a. Cube 2) is a free multiplayer/singleplayer first
> person shooter, built as a major redesign of the Cube FPS." It's
> visually breathtaking, and has an interesting in-game menu system, as
> well as the capability to allow cooperative, in-game map creation. It
> supports multiplayer online play and a (short) singleplayer campaign,
> but as yet features no multiplayer cooperative play nor bots for the
> multiplayer mode. Sauerbraten is based on the Cube engine. A
> role-playing game based on the Sauerbraten engine is also in
> development.
>
> I playtested each one of these on my Debian/sid workstation (512M RAM
> and an old Geforce3 card), and they all ran smoothly; they should be
> fine on any semimodern hardware with hardware-accelerated 3d.
>
> --
> "Tak does not require that we think of Him, only that we think."
> --Grag Bashfullsson
> http://www.gnu.org/philosophy/shouldbefree.html
>
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