[SLUG] GNOME vs. KDE

From: Derek Glidden (dglidden@illusionary.com)
Date: Mon Nov 04 2002 - 15:59:45 EST


On Sat, 2002-11-02 at 00:47, Jim Lange wrote:
> On Fri, 2002-11-01 at 11:58, Derek Glidden wrote:
>
> > ;)
> >
> > You should hear my rant about GNOME vs. KDE Development Strategy....
> >
>
> I'd like to hear your rant.

heh... ok.

Warning to readers: this is mildly offensive however it's not obscene,
for most values of "obscene." On a flame-o-riffic scale of one to ten,
it rates about a seventy-three.

"here's the whole skinny once and for all on my opinions of KDE and
GNOME developers. When I compare the two, here's what I imagine:

KDE development - A big room somewhere in Europe with lots of chrome and
glass and a great big whiteboard in the front with lots of tiny, neat
writing on it. There are about 50 desks, each with headphones and
pristine workstations, also with a lot of chrome and glass. The faint
sound of classical music permeates the room, accompanying the
clicky-click of 50 programmers typing or quietly talking in one of the
appropriately assigned meeting areas. (Which of course consist of
elegant contemporary white pine coffee tables surrounded by contemporary
white pine and leather meeting chairs.) Coffee, tea, mineral water and
fruit juices are available in the break area. At the end of the day,
*everyone* checks in their code and the project leader does a "make"
just to make sure it all compiles cleanly, but it's mostly only done
from tradition anymore since it always compiles cleanly and works
flawlessly. When all milestones have been met, and everything has been
QA'd, (usually within a day or two of the roadmap that was written up 18
months previous) a new KDE release is packaged up and released to the
mirror sites with the appropriate 24-hour delay for distribution before
being announced. KDE developers are generally between the ages of 16
and 25, like art made of lines and squares and the colors white and
black. They generally haven't served their mandatory 5 years of military
service as required by their government, during which service there is a
high likelihood their years of cultural dullness will crack and they
will flee Europe to become terrorists for the sheer joy to be found in
killing random strangers for no discernable reason. When/if they
finally finish military/graduate uni and get real jobs, most of their
salary will be taken in taxes so the socialist government can subsidise
the care and feeding of the next generation of KDE developers, just like
it did for them.

GNOME development - An abandoned warehouse in San Francisco, kitted up
as for a rave, electronica playing at about 5db louder than "my ears are
bleeding and I'm developing an aneurism" volumes and the windows all
painted over black so that the strobe and spotlights and lasers can be
seen better. Computers, mainly made of whatever stuff has been
exchanged for crack or scavenged from dumpsters behind dot-bombs, are
scattered around on whatever furniture is available, which also consists
of whatever stuff has been exchanged for crack or scavenged from
dumpsters behind dot-bombs. There's no break area, but you may be able
to bum a beer (or more likely something harder) off of someone else
hanging around, and they'd probably be too jacked up on X, coke, acid,
heroin, ether or all of the above to notice you. Core GNOME developers
are heavy Ketamine users. Development strategies are usually determined
by whatever light show happens to be going on at the moment, when one of
the developers will leap up and scream "I WANT IT TO LOOK JUST LIKE
THAT" and then straightarm his laptop against the wall in an
hallucinogenic frenzy before vomiting copiously, passing out and falling
face-down in the middle of the dance floor. There's no whiteboard, so
developers will diagram things out in the puddles of spilt beer, urine
and vomit on the floor. At the end of the day - whenever that is since
an equal number of the programmers can be found passed out at any given
time - or really whenever someone happens to think of it (which is
rarely), someone might type "make" on some machine somewhere, with mixed
results. Generally nothing happens, so he/she shrugs his/her shoulders
and wanders off to look for someone who might have more
pink/black-striped pills. Once in a great while, generally in the
unpleasant time between the come-down from the last thing they took and
before whatever it was they took just now comes on fully, someone will
tar up a bunch of random files and post it on a website someplace it as
the next GNOME release, usually with a reference to some kind of
monkey. GNOME developers rarely live past 25, prefer "alternative" art
- generally stuff made of feces that's "too edgy" for most people to
"understand" or "like" - and their bodies can often be found in
dumpsters or floating face-down in any sufficiently large body of
water."

FWIW - I think KDE is great but for some bizarre reason I primarily use
GNOME as my desktop.

-- 
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
#!/usr/bin/perl -w
$_='while(read+STDIN,$_,2048){$a=29;$b=73;$c=142;$t=255;@t=map
{$_%16or$t^=$c^=($m=(11,10,116,100,11,122,20,100)[$_/16%8])&110;
$t^=(72,@z=(64,72,$a^=12*($_%16-2?0:$m&17)),$b^=$_%64?12:0,@z)
[$_%8]}(16..271);if((@a=unx"C*",$_)[20]&48){$h=5;$_=unxb24,join
"",@b=map{xB8,unxb8,chr($_^$a[--$h+84])}@ARGV;s/...$/1$&/;$d=
unxV,xb25,$_;$e=256|(ord$b[4])<<9|ord$b[3];$d=$d>>8^($f=$t&($d
>>12^$d>>4^$d^$d/8))<<17,$e=$e>>8^($t&($g=($q=$e>>14&7^$e)^$q*
8^$q<<6))<<9,$_=$t[$_]^(($h>>=8)+=$f+(~$g&$t))for@a[128..$#a]}
print+x"C*",@a}';s/x/pack+/g;eval 

usage: qrpff 153 2 8 105 225 < /mnt/dvd/VOB_FILENAME \ | extract_mpeg2 | mpeg2dec -

http://www.cs.cmu.edu/~dst/DeCSS/Gallery/ http://www.eff.org/ http://www.anti-dmca.org/



This archive was generated by hypermail 2.1.3 : Fri Aug 01 2014 - 19:00:12 EDT