On Fri, 29 May 2009, Paul Bransford wrote:
> Eben King wrote:
>> On Thu, 28 May 2009, draeath wrote:
>>
>>> You'll only have issues with fullscreen 3D stuff, if the software/game
>>> doesn't properly support the aspect ratio. Generally games would be
>>> the only thing that would be trouble, but there's a solution:
>>>
>>> Learn how to use "nvidia-settings" and you can get your GPU to scale
>>> the resolution up to your monitor, while keeping the aspect ratio
>>> correct.
>>>
>>> Note, some LCDs have this support built in, and this is of varying
>>> quality. Mine doesn't to aspect-locked scaling for instance, while my
>>> friends does (but it looks like crap).
>>
>> What does it mean to do aspect-locked scaling? Do you see pillarboxing?
>> For example, on a 1440x900 monitor, you'd have a 1200x900 image with
>> 120-pixel-wide black bar on each side.
>
> Exactly. The X:Y ratio is locked, meaning that if the resolution doesn't
> match the shape of your monitor, there will be unused space on the screen.
OK. That's what I had on my laptop until I got X fixed. It didn't look
great (hey, I was wasting 40% of my screen), but it looked better than a
stretched image.
-- -eben QebWenE01R@vTerYizUonI.nOetP http://royalty.mine.nu:81 AQUARIUS: There's travel in your future when your tongue freezes to the back of a speeding bus. Fill the void in your pathetic life by playing Whack-a-Mole 17 hours a day. -- Weird Al, _Your Horoscope for Today_ ----------------------------------------------------------------------- This list is provided as an unmoderated internet service by Networked Knowledge Systems (NKS). Views and opinions expressed in messages posted are those of the author and do not necessarily reflect the official policy or position of NKS or any of its employees.
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